package game.classes.interfaces;

import game.enums.PlayerState;

public interface Entity {
	public void moveUp();
	public void moveLeft(); 
	public void moveRight();
	public void moveDown();
	public Block getBlockLeft();
	public Block getBlockAbove(); 
	public Block getBlockRight();
	public Block getBlockBelow();
	public void activate();
	public int getX();
	public int getY();
	public void setX(int value); 
	public void setY(int value);
	public PlayerState getState(); 
	public void setState(PlayerState state); 
}
